My game with Magnus Carlsen
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The event |
Simul rules |
Results |
Notes on the notes |
The game |
Me |
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On January 16, 2014, Magnus Carlsen, the newly crowned world chess champion and the highest rated player
in history, paid a visit to Google headquarters
in Mountain View, CA, to give a talk and play a ten board simultaneous exhibition. His ten opponents were basically
chosen randomly, by taking the first ten employees to respond to an announcement email, and I was lucky enough to be
watching my inbox at the time!
Carlsen walked from board to board making his moves. When he got to each person's board,
that person would have to make his move right then so as not to slow down the event. This gave us very little time
to think, as Carlsen pretty much played his moves instantly, and it got worse as players
lost their games and he had fewer and fewer boards to visit. One player joked in email the day before
that we should spread the tables far apart so Carlsen would have to spend more time walking!
photo by Umesh Nair
Carlsen went 10-0 with only one close game, against the highest rated player (2168) among us. I had no chance in my game, but thoroughly enjoyed it. What I wanted most was to have some real play (as opposed to blundering early and being done from the start) and to make him think at least once in the game, and as you'll see in my game notes, I got both wishes! The wish I didn't get was to mount an attack against him, but it was actually very educational seeing how he snuffed out any possibility of an attack before I could even dream of it.
- "book" (opening book) is a person's (or chess program's, or the world's) knowledge of standard opening moves
- Chess programs evaluate positions based on fractions of a pawn, so if I were up by one pawn and everything else
about the position was exactly equal, the computer would assign me a score of 1.00
- My descriptions of good and bad moves are based on my playing strength and not Carlsen's. For me,
moves that score within .2 of each other are equally good, a move that costs you more than .2 but less
than 1 is "subpar", and only moves that lose you more than one pawn's worth of value are errors. For a grandmaster,
those numbers would be much smaller.
- The computer analysis is by Deep Junior 12 searching 18-20 plies deep. (Not the strongest engine or a very deep search.)
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